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Blender For Dummies. Jason van GumsterЧитать онлайн книгу.

Blender For Dummies - Jason van Gumster


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      Adam Fowler

      Blender For Dummies®

      Blender For Dummies®, 3rd Edition

      Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030-54, www.wiley.com

      Copyright © 2015 by John Wiley & Sons, Inc., Hoboken, New Jersey

      Media and software compilation copyright © 2015 by John Wiley & Sons, Inc. All rights reserved.

      Published simultaneously in Canada

      No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.

      Trademarks: Wiley, For Dummies, the Dummies Man logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. The Blender logo is a copyrighted property of NaN Holding B.V. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

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      Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

      Library of Congress Control Number: 2014957118

      ISBN 978-1-119-03953-2 (pbk); ISBN 978-1-119-04713-1 (epub); 978-1-119-04700-1 (epdf)

      Introduction

      Welcome to Blender For Dummies, 3rd Edition, your introduction to one of the most well-known free programs for creating 3D computer graphics. With Blender, you can create characters, props, environments, and nearly anything else your imagination can generate. And it's not just about creating objects. You can set them in motion, too. Tell a story in an animation, entertain people in a video game, or add a special effect to some video footage. It's all possible. They still haven’t quite designed a way for Blender to give you a foot massage if you’ve had a bad day, but in all seriousness, it’s difficult to imagine a task in computer animation that you can’t do with Blender. And just think: the developers of Blender have included all these features in a package you can download for free and run on nearly any computer. Crazy!

      Blender sits at a very unique position in the world of 3D computer graphics. In the past, to get into 3D modeling and animation, you had only a few options, and most of them were too expensive, too limiting, or – ahem – too illegal for people just trying to see what this whole 3D thing was all about. Blender circumvents all those issues because it’s free. And not just zero-cost free, but freedom Free. Blender is open source. A world full of developers and users regularly contribute code and documentation, adding enhancements and improvements at a mind-boggling pace.

      Of course, 3D computer graphics is a complex topic, and all software of this type is dense with buttons, options, settings, and unique ways of working. Perhaps more than any other program like it, Blender carries a pretty heavy reputation for being difficult to understand. Blender isn’t typically viewed as software for beginners. But, if I’ve done my job right, this book will help simplify things. Blender For Dummies, 3rd Edition is not just a book on using Blender. Sure, I explain why things in Blender work in their peculiar Blenderish ways, but I also make a point to explain core principles of 3D computer graphics as they are relevant. There’s no use in being able to find a button if you’re not really sure what it does or how it works. My hope is that with this combined knowledge, you can actually take advantage of Blender’s unique traits to create your own high-quality 3D art as quickly and efficiently as possible. Perhaps you can even become as addicted to it as I am!

      About This Book

      Blender is an extremely complex program used for the even more complex task of producing high-quality 3D models and animations. As such, I can’t cover every single feature and button in Blender. For a more comprehensive manual, refer to the excellent online documentation available through Blender’s website at http://www.blender.org/manual.

      Because I want to bring you up to speed on working in 3D space with Blender so that you can start bringing your ideas to life as soon as possible, I focus on introducing you to the fundamental “Blender way” of working. Not only do I show you how something is done in Blender, but I also often take the time to explain why things are done a certain way. This approach should hopefully put you on the fast track to making awesome work and also allow you to figure out new parts of Blender on your own when you come across them.

      Throughout the book, I refer to the Blender community. Blender’s user community is probably one of its most valuable assets, and I would be remiss to neglect bringing it up. Not only do many members of the community create great work, but they also write new code for Blender, write and edit documentation, and help each other improve. And understand that when I make reference to the Blender community, I include you in that community as well. As of right now, you are a Blenderhead – a fellow Blender user and therefore a member of the Blender community.

      Blender is a truly cross-platform program, running on Linux, Windows, and Mac OS X. Fortunately, not much in Blender differs from one platform to another. However, for the few things that are different, I’ll be sure to point them out for you.

      Foolish Assumptions

      I've written this book for two sorts of beginners: people who are completely new to the world of 3D, and people who know a thing or two about 3D, but are completely new to Blender.

      Because of the various types of beginners this book addresses, I tend to err on the side of explaining too much rather than too little. If you’re someone who is already familiar with another 3D computer graphics program, such as 3DS Max, Maya, Lightwave, or even an earlier version of Blender, you can probably skip a number of these explanations. Likewise,


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