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The Race Card - Tara Fickle


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      THE RACE CARD

      POSTMILLENNIAL POP

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      Media Franchising: Creative License and Collaboration in the Culture Industries

      Derek Johnson

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      Looking for Leroy: Illegible Black Masculinities

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      From Bombay to Bollywood: The Making of a Global Media Industry

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      A Race So Different: Performance and Law in Asian America

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      Surveillance Cinema

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      Modernity’s Ear: Listening to Race and Gender in World Music

      Roshanak Kheshti

      The New Mutants: Superheroes and the Radical Imagination of American Comics

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      Restricted Access: Media, Disability, and the Politics of Participation

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      The Sonic Color-Line: Race and the Cultural Politics of Listening

      Jennifer Lynn Stoever

      Diversión: Play and Popular Culture in Cuban America

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      Antisocial Media: Anxious Labor in the Digital Economy

      Greg Goldberg

      Open TV: Innovation beyond Hollywood and the Rise of Web Television

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      More Than Meets the Eye: Special Effects and the Fantastic Transmedia Franchise

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      Playing to the Crowd: Musicians, Audiences, and the Intimate Work of Connection

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      Old Futures: Speculative Fiction and Queer Possibility

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      Anti-Fandom: Dislike and Hate in the Digital Age

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      Video Games Have Always Been Queer

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      The Power of Sports: Media and Spectacle in American Culture

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      The Dark Fantastic: Race and the Imagination from Harry Potter to the Hunger Games

      Ebony Elizabeth Thomas

      The Race Card: From Gaming Technologies to Model Minorities

      Tara Fickle

      The Race Card

      From Gaming Technologies to Model Minorities

      Tara Fickle

      NEW YORK UNIVERSITY PRESS

      New York

      NEW YORK UNIVERSITY PRESS

      New York

       www.nyupress.org

      © 2019 by New York University

      All rights reserved

      An earlier version of chapter 2 was previously published as Tara Fickle, “No-No Boy’s Dilemma: Game Theory and Japanese American Internment Literature.” Modern Fiction Studies 60.4 (Winter 2014): 740–66.

      References to Internet websites (URLs) were accurate at the time of writing. Neither the author nor New York University Press is responsible for URLs that may have expired or changed since the manuscript was prepared.

      Library of Congress Cataloging-in-Publication Data

      Names: Fickle, Tara, author.

      Title: The race card : from gaming technologies to model minorities / Tara Fickle.

      Description: New York : New York University Press, 2018. | Series: Postmillennial pop | Includes bibliographical references and index.

      Identifiers: LCCN 2018060476| ISBN 9781479868551 (cl : alk. paper) | ISBN 9781479805952 (pb : alk. paper)

      Subjects: LCSH: Asian Americans—Social conditions. | Games—Social aspects—United States. | Asian Americans in popular culture. | Race discrimination—United States. | Game theory—Social aspects—United States.

      Classification: LCC E184.A75 F45 2018 | DDC 305.895/073—dc23

      LC record available at https://lccn.loc.gov/2018060476

      New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. We strive to use environmentally responsible suppliers and materials to the greatest extent possible in publishing our books.

      Manufactured in the United States of America

      10 9 8 7 6 5 4 3 2 1

      Also available as an ebook

      CONTENTS

       List of Figures and Tables

       Introduction: Ludo-Orientalism and the Gamification of Race

       PART I. GAMBLING ON THE AMERICAN DREAM

       The Pitch: Fair Play

      

1. Evening the Odds through Chinese Exclusion

      

2. Just Deserts: A Game Theory of the Japanese American Internment

       The Catch: The House Always Wins

      

3. Against the Odds: From Model Minority to Model Majority

       PART II. MARCO POLO IN THE VIRTUAL WORLD

       The Pitch: Freeplay

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