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Dialogues of the Dead - Reginald  Hill


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      REGINALD HILL

      DIALOGUES OF THE DEAD

      A Dalziel and Pascoe novel

       Copyright

      Harper An imprint of HarperCollinsPublishers 1 London Bridge Street London SE1 9GF

      First published in Great Britain

      in 2001 by HarperCollins

       www.harpercollins.co.uk

      Copyright © Reginald Hill 2001

      Reginald Hill asserts the moral right to be identified as the author of this work

      A catalogue record for this book is available from the British Library

      This novel is entirely a work of fiction. The names, characters and incidents portrayed in it are the work of the author’s imagination. Any resemblance to actual persons, living or dead, events or localities is entirely coincidental.

      All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the nonexclusive, nontransferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, downloaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins e-books.

      HarperCollinsPublishers has made every reasonable effort to ensure that any picture content and written content in this ebook has been included or removed in accordance with the contractual and technological constraints in operation at the time of publication.

      Source ISBN: 9780007313198

      Ebook Edition © JULY 2015 ISBN 9780007396368

      Version: 2015-06-22

      Contents

       Cover

       Title Page

      Copyright

      Chapter One: the first dialogue

      Chapter Two

      Chapter Three

      Chapter Four: the second dialogue

      Chapter Five

       Chapter Thirteen: the fourth dialogue

       Chapter Fourteen

       Chapter Fifteen

       Chapter Sixteen

       Chapter Seventeen

       Chapter Eighteen

       Chapter Nineteen

       Chapter Twenty

       Chapter Twenty-One

       Chapter Twenty-Two

       Chapter Twenty-Three

       Chapter Twenty-Four: the fifth dialogue

       Chapter Twenty-Five

       Chapter Twenty-Six

       Chapter Twenty-Seven

       Chapter Twenty-Eight

       Chapter Twenty-Nine

       Chapter Thirty

       Chapter Thirty-One

       Chapter Thirty-Two

       Chapter Thirty-Three

       Chapter Thirty-Four

       Chapter Thirty-Five

       Chapter Thirty-Six: the sixth dialogue

       Chapter Thirty-Seven

       Chapter Thirty-Eight

       Chapter Thirty-Nine

       Chapter Forty

       Chapter Forty-One

       Chapter Forty-Two: the seventh dialogue

       Chapter Forty-Three

       Chapter Forty-Four

       Chapter Forty-Five

       Chapter Forty-Six

       Chapter Forty-Seven

       Chapter Forty-Eight: the last dialogue

       Keep Reading

       About the Author

       Praise for Dialogues of the Dead

       By Reginald Hill

       About the Publisher

       Epigraph

      paronomania (pəronə

'meInIə) [Factitious word derived from a conflation of PARONOMASIA [L. a. Gr. παρoνoμασια] Word-play + MANIA (see quot. 1823)]

      1. A clinical obsession with word games.

      1760 George, Lord LYTTELTON Dialogues of the Dead: No XXXV BACON: Is not yon fellow lying there Shakespeare, the scribbler? Why looks he so pale? GALEN: Aye, sir, ’tis he. A very pretty case of paronomania. Since coming here he has resolved a cryptogram in his plays which proves that you wrote them, since when he has not spoken word. 1823 Ld. BYRON Don Juan Canto xviii So paronomastic are his miscellanea, Hood’s doctors fear he’ll die of paronomania. 1927 HAL DILLINGER Through the Mind-Maze: A Casebook So advanced was Mr X’s paronomania that he attempted to kill his wife because of a message he claimed to have received via a cryptic clue in the Washington Post crossword.

      2. The proprietary name of a board game for two players using tiles imprinted with letters to form words. Points are scored partly by addition of the numeric values accorded to each letter, but also as a result of certain relationships of sound and meaning between the words. All languages transcribable in Latin script may be used under certain variable rules.

      1976


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