The Atlantic Monthly, Volume 05, No. 32, June, 1860. VariousЧитать онлайн книгу.
There are nine points on each line, and forty-five on each half of the board. They have the same number of pieces with ourselves. Each player has a king, two guards, two elephants, two knights, two chariots, two cannon, and five pawns. Each player places nine pieces on the first line of the board,—the king in the centre, a guard on each side of him, two elephants next, two knights next, and then the two chariots upon the extremities of the board; the two cannons go in front of the two knights and the pawns on the fourth line.
The king moves only one square at a time, but not diagonally, and only in an enceinte, or court, of four squares,—to wit, his own, the queen's, queen's paw and king's pawn's. Castling is unknown. The two guards remain in the same limits, but can move only diagonally; thus we have in our king both the Chinese king and his guard. The elephants move diagonally, two squares at a time, and cannot pass the river. Their knight moves like ours, but must not pass over pieces; he can pass the river, which counts as one square. The chariots and cannon move like our castles, and can cross the river. The pawns always move one step, and may move sidewise as well as forward,—taking in the same line in which they move; they cross the river. The cannon alone can pass over any piece; indeed, a cannon can take only when there is a piece between it and the piece it takes,—which intervening piece may belong to either player. The king must not be opposite the other king without a piece between. All this certainly sounds very complex and awkward to the English or American player; and our game has the preferable tendency of increasing the power of the pieces, (as distinct from pawns,) rather than, with theirs, limiting their powers and multiplying their number. However, it is probable, whatever may be the respective merits of the two games, that neither of them will ever be altered; the Chinese, who can roast his pig only by burning the sty, because the first historic roast-pig was so roasted, will be likely to continue his chess as nearly as possible in the same form as the celestial Tia-hoang and the terrestrial Yin-hoang played it a million years ago. In Europe and America we have all complacently concluded, that, when David said he had seen an end of all perfection, it only indicated that he was unacquainted with chess as played in accordance with Staunton's Handbook.
But it is only the Indian game which has had a development equal to the development of the civilized arts. This has been chiefly through what are called by the Italian-French name of gambits. There is much prejudice, amongst a certain class of chess-players, against what is called "book-chess," but it rarely exists with players of the first rank. These gambits are as necessary to the first-rate player as are classifications to the naturalist. They are the venerable results of experience; and he who tries to excel without an acquaintance with them will find that it is much as if he should ignore the results of the past and put his hand into the fire to prove that fire would burn. If he should try every method of answering a special attack, he would be sure to find in the end that the method laid down in the gambit was the true one. An acquaintance, therefore, with these approved openings puts a player at an advanced starting-point in a game, inexhaustible enough in any case, and where he need not take time in doing what others have already done. Although we design in this article to refrain, as much as possible, from technical chess, it may be well enough to give a list of the usual openings, and their key-moves.
PHILIDOR'S DEFENCE. (Philidor, 1749.)
White. Black. 1. P. to K. 4th. 1. P. to K. 4th. 2. Kt. to K.B. 3d. 2. P. to Q. 3d.
GIUOCO PIANO. (Italian.)
1. P. to K. 4th 1. P. to K. 4th. 2. Kt. to K.B. 3d. 2. Kt. to Q.B. 3d. 3. B. to Q.B. 4th. 3. B. to Q.B. 4th. 4. P. to Q. 3d or Q.B. 3d.
RUY LOPEZ'S KNIGHT'S GAME. (Lopez, 1584.)
1. P. to K. 4th. 1. P. to K. 4th. 2. Kt. to K.B. 3d. 2. Kt. to Q.B. 3d. 3. B. to Q.Kt. 5th.
PETROFF'S DEFENCE. (1837.)
1. P. to K. 4th. 1. P. to K. 4th. 2. Kt. to K.B. 3d. 2. Kt. to K.B. 3d.
Q. PAWN OR SCOTCH GAME. (So named from the great match between London and Edinburgh in 1826, but first analyzed as a gambit by Ghulam Xassitrt, Madras, 1829.)
1. P. to K. 4th. 1. P. to K. 4th. 2. Kt. to K.B. 3d. 2. Kt. to Q.B. 3d. 3. P. to Q. 4th.
SICILIAN GAME. (Ancient Italian MS.)
1. P. to K. 4th. 1. P. to Q.B. 4th.
EVANS'S GAMBIT. (Captain Evans, 1833.)
1. P. to K. 4th. 1. P. to K. 4th. 2. Kt. to K.B. 3d. 2. Kt. to Q.B. 3d. 3. B. to Q.B. 4th. 3. B. to Q.B. 4th. 4. P. to Q.Kt. 4th.
KING'S BISHOP'S GAMBIT.
1. P. to K. 4th. 1. P. to K. 4th. 2. B. to Q.B. 4th. 2. B. to Q.B. 4th.
KING'S KNIGHT'S GAMBIT.
1. P. to K. 4th. 1. P. to K. 4th. 2. P. to K.B. 4th. 2. P. takes P. 3. Kt. to K.B. 3d. 3. P. to K.Kt. 4th. 4. B. to Q.B. 4th. 4. B. to K.Kt. 2d.
ALLGAIER GAMBIT. (Johann Allgaier, 1795.)
1. P. to K. 4th. 1. P. to K. 4th. 2. P. to K.B. 4th. 2. P. takes P. 3. Kt. to K.B. 3d. 3. P. to K.Kt. 4th, 4. P. to K.B. 4th.
MUZIO GAMBIT. (Preserved by Salvio, 1604.)
1. P. to K. 4th. 1. P. to K. 4th. 2. P. to K.B. 4th. 2. P. takes P. 3. Kt. to K.B. 3d. 3. P. to K.Kt. 4th. 4. B. to K.B. 4th. 4. P. to K.Kt. 5th. 5. Castles. 5. P. takes Kt.
SALVIO GAMBIT. (Preserved from the Portuguese by Salvio, 1604.)
1. P. to K. 4th. 1. P. to K. 4th. 2. P. to K.B. 4th. 2. P. takes P. 3. K.Kt. to B. 3d. 3. P. to K.Kt. 4th. 4. K.B. to Q.B. 4th. 4. P. to K.Kt. 5th. 5. Kt. to K. 5th. 5. Q.to K.R.'s 5th. (ch.) 6. K. to B. Sq. 6. K.Kt. to B. 3d.
FRENCH GAME.
1. P. to K. 4th. 1. P. to K. 3d.
These gambits may be classed under what are, in common phrase, termed "open" or "close" games; an open game being where the pieces are brought out into more immediate engagement,—a close game where the pawns interlock, and the pieces can less easily issue to the attack. An instance of the former may be found in the Allgaier,—of the latter in Philidor's Defence. These two kinds of games are found in chess-play because they are found in human temperament; as there are brilliant and daring Napoleons, and cautious, pertinacious Washingtons in war, so are there in chess Philidor and La Bourdonnais, Staunton and Morphy. In examining Mr. Staunton's play, for example, one is struck with the French tact of M. St. Amant's remark, made many years ago: "M. Staunton has the solidity of iron, but neither the purity of gold nor the brilliancy of the diamond." However much Mr. Staunton's ignoble evasion of the match with Morphy—after bringing him, by his letter, all the way from New Orleans to London, a voyage which would scarcely have been taken otherwise—may have stained his reputation as a courageous and honorable chess-player, we cannot be blind to the fact, that he is the strongest master of the game in Europe. With a fine mathematical head, (more at home, however, in the Calculus than in Algebra,)—with an immense power of reserve and masterly repose,—able to hold an almost incredible number of threads without getting them entangled,—he has all the qualities which bear that glorious flower, success. But he is never brilliant; he has outwearied many a deeper man by his indefatigable evenness and persistance; he is Giant Despair to the brilliant young men. Mr. Morphy is just the otherest from Staunton. Like him only in sustained and quiet power, he brings to the board that demon of his, Memory,—such a memory, too, as no other chess-player has ever possessed: add to this wonderful analytic power and you have the secret of this Chess-King. Patient practice, ambition, and leisure have done the rest. He has thus the lustre du diamant, which St. Amant missed in Mr. Staunton; and we know that the brilliant diamond is hard enough also to make its mark upon the "solid iron."
Amongst other great living players who incline to the "close game," we may mention Mr. Harrwitz, whose match with Morphy furnished not one brilliant game; also Messrs. Slous, Horwitz, Bledow, Szen, and others. But the tendency has been, ever since the celebrated and magnificent matches of the two greatest chess geniuses which England and France have ever known, McDonnel and De la Bourdonnais, to cultivate the bolder and more exciting open gambits. And under the lead of Paul Morphy this tendency is likely to be inaugurated as the rule of modern chess. Professor Anderssen, Mayet, Lange, and Von der Lasa, in Germany,—Dubois and Centurini, at Rome,—St. Amant, Laroche, and