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SIR THURSDAY
GARTH NIX
ILLUSTRATED BY TIM STEVENS
This novel is entirely a work of fiction. The names, characters and incidents portrayed in it are the work of the author's imagination. Any resemblancce to actual persons, living or dead, events or localities is entirely coincidental.
HarperCollins Children’s Books A division of HarperCollinsPublishers Ltd. 1 London Bridge Street London SE1 9GF
First published in the USA by Scholastic Inc 2006
First published in Great Britain by HarperCollins Children’s Books 2006
Copyright © Garth Nix 2006
Illustrations by Tim Stevens 2006
Garth Nix asserts the moral right to be identified as the author of the work
A catalogue record for this book is available from the British Library
This book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, re-sold, hired out or otherwise circulated without the publisher’s prior written consent in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser
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Source ISBN: 9780007175079
Ebook Edition © FEBRUARY 2009 ISBN: 9780007318629
Version: 2016-10-10
To Anna, Thomas, Edward and all my family and friends. With special thanks to David Levithan, most patient editor.
Contents
Cover Title Page Copyright Dedication Prologue Chapter One Chapter Two Chapter Three Chapter Four Chapter Five Chapter Six Chapter Seven Chapter Eight Chapter Nine Chapter Ten Chapter Eleven Chapter Twelve Chapter Thirteen Chapter Fourteen Chapter Fifteen Chapter Sixteen Chapter Seventeen Chapter Eighteen Chapter Nineteen Chapter Twenty Chapter Twenty-One Chapter Twenty-Two Chapter Twenty-Three Chapter Twenty-Four Chapter Twenty-Five Chapter Twenty-Six Chapter Twenty-Seven Chapter Twenty-Eight Chapter Twenty-Nine Chapter Thirty Keep Reading Also by Garth Nix About the Publisher
The westernmost extent of the Great Maze ended in a line of mountains. Sixteen thousand feet high, the mountain range merged into the ceiling of the House, and there was no valley or gap or crevasse that might lead through to the other side. For what lay beyond the great barrier of stone and ice was Nothing. The mountains were a wall of the House, a bulwark and buttress against both the corrosive effects of the Void and attacks by Nithlings, creatures that emerged from Nothing.
There was only one place where Nithlings could enter the House. Long ago, when the mountains had been shaped, a tunnel had also been made. An arched tunnel, seven miles long, two miles wide and half a mile high, blocked by four enormous gates. The outermost gate, on the House side, was gilded in inch-thick gold, sealing in the metal by Immaterial forces that could not be breached easily by raw Nothing or sorcery. The next gate, half a mile further down the tunnel, was of silver gilt. The third, another half mile in, was of bronze. The fourth and final gate, the one that led out into Nothing, was called the Cleargate. It was purely Immaterial and entirely translucent, except for a shimmering that was painful even to immortal eyes.
Despite this pain, the Denizens who guarded the Cleargate looked out through it at the strange, constantly changing region that lay beyond, the transient lands where some of the House’s virtue still shaped the Nothing into some semblance of solidity. It was the periphery of Nothing, but the Void itself was never far away. Sometimes Nothing almost touched the Cleargate, and sometimes it lay far distant, out of sight.
The purpose of the tunnel was to admit a controlled number of Nithlings into the Great Maze at particular times. These Nithlings would provide training and sport for the Glorious Army of the Architect, which was based in the Great Maze.
The routine for such admissions never varied. If a small number of Nithlings – only a thousand or two – was required then the Cleargate was opened just long enough to let that number in. Then it was closed and the