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Card Games For Dummies. Barry RigalЧитать онлайн книгу.

Card Games For Dummies - Barry  Rigal


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20: Draw Poker Five-Card Draw Chapter 21: Stud Poker Seven-Card Stud: Betting Down the River Surveying the Stud Landscape: Table Strategy Five-Card Stud Chapter 22: Texas Hold ’Em Holding ’Em Up — Texas Style Strategically Speaking: Calling, Folding, and Raising Seizing Opportunities to Play Hold ’Em Chapter 23: Omaha Getting to Know Omaha High/Low Winning High/Low Strategy Omaha High

      11  Part 7: The Part of Tens Chapter 24: Ten Ways to Improve Your Game and Have More Fun Treat Your Partner with Respect Give Yourself a Reality Check Keep Your Celebrations to Yourself Know When the Time Is Ripe Cut Yourself Off Paint a Picture of Your Opponents’ Cards March to the Beat of Your Own Drum Talk Through the Cards Count Down to Victory Have Fun! Chapter 25: Ten Places to Find More Information on Your Game The Internet Software and Live Sites on Computers Discussion Groups Gaming Bodies Books Newspapers and Magazines Playing with the Big Dogs Tournaments Going Straight to a Gaming Source Clubs

      12  Index

      13  About the Author

      14  Advertisement Page

      15  Connect with Dummies

      16  End User License Agreement

      List of Tables

      1 Chapter 2TABLE 2-1 Scoring Systems for Poker Patience

      2 Chapter 4TABLE 4-1 Hand-by-Hand Score of a Sample Gin Rummy GameTABLE 4-2 Harry and Sandy’s Final Scores

      3 Chapter 5TABLE 5-1 Initial Meld Point Requirements

      4 Chapter 14TABLE 14-1 Pinochle Point-Value ScalesTABLE 14-2 Scoring Tables for Auction Pinochle

      5 Chapter 20TABLE 20-1 Your Drawing Chances for Draw Poker

      List of Illustrations

      1 Chapter 2FIGURE 2-1: At the start of Accordion, your cards may fall in this manner.FIGURE 2-2: You can match cards that are three places away from each other to f...FIGURE 2-3: Look ahead to see which move to make first.FIGURE 2-4: Playing the waiting game can help you make up your mind.FIGURE 2-5: A sample game of Calculation.FIGURE 2-6: Starting a game of Canfield.FIGURE 2-7: Only one series of moves can get you out of this mess.FIGURE 2-8: Starting a game of La Belle Lucie.FIGURE 2-9: Your game begins to take shape after you make the automatic moves.FIGURE 2-10: A hand of Poker Patience after ten cards.FIGURE 2-11: Don’t be tempted by the bottom row. Go for the points!FIGURE 2-12: Dumping a straight to go for the higher-scoring full house.FIGURE 2-13: Creating a junk pile is a normal thing for Poker Patience.FIGURE 2-14: Sometimes you have to get lucky to make something out of this big ...FIGURE 2-15: Spite and Malice. Player A’s excellent adventure.

      2 Chapter 4FIGURE 4-1: Legal runs follow the same suit; legal sets consist of the same ran...FIGURE 4-2: An illegal run.FIGURE 4-3: Waiting for the right cards.FIGURE 4-4: Time to choose or lose.FIGURE 4-5: Dismantle a pair and perhaps draw a building card.FIGURE 4-6: The winner collects points from the deadwood in the loser’s hand.FIGURE 4-7: Someone’s knocking at the door; someone’s racking up some points.FIGURE 4-8: Add cards to combinations after your opponent knocks.FIGURE 4-9: Go ahead and knock with this hand.

      3 Chapter 5FIGURE 5-1: Legal melds follow the wild card and ranking rules.

      4 Chapter 7FIGURE 7-1: Running high and low in all the suits.FIGURE 7-2: Letting go of the hot potato loaded with end cards.FIGURE 7-3: In Trump Fan Tan, spades can have multiple identities.

      5 Chapter 8FIGURE 8-1: Play a finesse to save your high cards for later tricks.

      6 Chapter 9FIGURE 9-1: A hand with plenty of potential — but no guarantees!FIGURE 9-2: With clubs as the trump suit, the bidding and scoring for this hand...FIGURE 9-3: Aces and trump cards make for a strong Ninety-Nine combination.FIGURE 9-4: You may have plenty of trump clubs, but you have no convenient disc...FIGURE 9-5: Diamonds may be a girl’s best friend, but not here.FIGURE 9-6: Low cards and aces are a potent combination for a declaration.FIGURE 9-7: Having sure tricks and sure losers.FIGURE 9-8: Nearly a sure thing.

      7 Chapter 10FIGURE 10-1: Card ranks when clubs are the trump suit.FIGURE 10-2: A promising hand; how many tricks can you take?FIGURE 10-3: Caution! Your partner’s help wanted!

      8 Chapter 11FIGURE 11-1: Deciding what to bid.FIGURE 11-2: With a hand like this, bid nil.FIGURE 11-3: Adjust your bid if your partner bids blind nil.

      9 Chapter 13FIGURE 13-1: Keeping your hearts may be the wisest decision.FIGURE 13-2: The spade suit spells the safest policy.

      10 Chapter 14FIGURE 14-1: A promising sample hand.FIGURE 14-2: Ready for the


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