Beginning Programming All-in-One For Dummies. Wallace WangЧитать онлайн книгу.
Time with Third-Party Components Optimizing a Program with a Profiler Managing Source Code Creating a Help File Installing a Program Dissecting Programs with a Disassembler
6 Book 2: Programming Basics Chapter 1: How Programs Work Using Keywords as Building Blocks Organizing a Program Dividing a Program into Subprograms Dividing a Program into Objects Creating a User Interface Chapter 2: Variables, Data Types, and Constants Declaring Variables Using Different Data Types Storing Data in a Variable Retrieving Data from a Variable Using Constant Values Defining the Scope of a Variable Chapter 3: Manipulating Data Storing Data with the Assignment Operator Using Math to Manipulate Numbers Manipulating Strings Finding Strings with Regular Expressions Using Comparison Operators Using Boolean Operators Converting Data Types Chapter 4: Making Decisions by Branching Picking One Choice with the IF-THEN Statement Picking Two Choices with the IF-THEN-ELSE Statement Picking Three or More Choices with the IF-THEN-ELSEIF Statement Playing with Multiple Boolean Operators Making Multiple Choices with the SELECT CASE Statement Chapter 5: Repeating Commands by Looping Looping a Fixed Number of Times with the FOR-NEXT Loop Looping Zero or More Times with the WHILE Loop Looping at Least Once with the DO Loop Playing with Nested Loops Prematurely Exiting from a Loop Checking Your Loops Chapter 6: Breaking a Large Program into Subprograms Creating and Using Subprograms Passing Parameters Repeating a Subprogram with Recursion Chapter 7: Breaking a Large Program into Objects How Object-Oriented Programming Works Encapsulation Isolates Data and Subprograms Sharing Code with Inheritance Polymorphism: Modifying Code without Changing Its Name Design Patterns Object-Oriented Languages Real-Life Programming Examples Chapter 8: Reading and Saving Files Storing Data in Text Files Storing Fixed-Size Data in Random-Access Files Storing Varying-Size Data in Untyped Files Using Database Files Chapter 9: Documenting Your Program Adding Comments to Source Code Writing Software Documentation Chapter 10: Principles of User Interface Design The Evolution of User Interfaces Elements of a User Interface Designing a User Interface Chapter 11: Debugging and Testing Common Types of Programming Errors Debugging with Comments and Print Statements Breakpoints, Stepping, and Watching Testing Code
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Book 3: Data Structures
Chapter 1: Structures and Arrays
Using Structures
Using an Array
Working with Resizable Arrays
Working