Справочник Жаркова по проектированию и программированию искусственного интеллекта. Том 6: Программирование на Visual Basic искусственного интеллекта. Продолжение 2. Валерий Алексеевич ЖарковЧитать онлайн книгу.
Me.Height = picHeight Or Me.Height <= 3 * picHeight / 4 Then
sign *= -1
End If
End Sub
Public Sub Destroy()
If picState = BallState.JUMPING_BALL Then
StopJump()
End If
picState = BallState.DESTROYING_BALL
AddHandler myTimer.Tick, AddressOf TimerEventDestroy
Me.Top = picTop + 1
Me.Left = picLeft + 1
Me.Width = picWidth – 2
Me.Height = picHeight – 2
myTimer.Interval = 10
myTimer.Start()
End Sub
Private Sub TimerEventDestroy(ByVal myObject As Object, _
ByVal myEventArgs As EventArgs)
If Me.Top > picTop And Me.Width > 0 Then
Me.Top += 2
Me.Left += 2
Me.Width -= 4
Me.Height -= 4
Else
Me.Image = Nothing
Me.Top = picTop
Me.Left = picLeft
Me.Width = picWidth
Me.Height = picHeight
myTimer.Enabled = False
Me.picState = BallState.NO_BALL
Me.picIndex = -1
Me.Tag = ""
RemoveHandler myTimer.Tick, AddressOf TimerEventDestroy
End If
End Sub
Public Sub Reset()
While Me.picState = BallState.DESTROYING_BALL
Application.DoEvents()
End While
If Me.picState = BallState.JUMPING_BALL Then
StopJump()
End If
While Me.picState = BallState.ZOOMING_BALL
Application.DoEvents()
End While
Me.Image = Nothing
Me.picIndex = -1
Me.picState = BallState.NO_BALL
Me.Tag = ""
End Sub
Protected Overrides Sub OnMouseMove(ByVal e As _
System.Windows.Forms.MouseEventArgs)
If picState = BallState.NORMAL_BALL Or _
picState = BallState.JUMPING_BALL Then
Me.Image = Image.FromFile(ImgList(picIndex + 1))
End If
End Sub
Protected Overrides Sub OnMouseLeave( _
ByVal e As System.EventArgs)
If picState = BallState.NORMAL_BALL Or picState = _
BallState.JUMPING_BALL Then
Me.Image = Image.FromFile(ImgList(picIndex))
End If
End Sub
End Class
После этих добавлений (DPaint.vb, mModule.vb, MotionPic.vb, open.ico, save.ico) в панели Solution Explorer должны быть файлы, показанные выше. Дважды щёлкая по имени файла, любой файл можно открыть, изучить и редактировать.
Теперь в наш проект добавляем переменные и методы, связанные с формой Form2 для вывода результатов игры.
Открываем файл Form2.vb (например, так: File, Open, File) и вверху записываем директивы для подключения требуемых пространств имен:
Imports System.Drawing.Drawing2D
Imports System.Drawing.Text
Imports System.IO
Теперь в классе Form2 нашего проекта записываем следующие переменные и методы.
Листинг 21.12. Переменные и методы.
Dim gr As Graphics
Dim lbrTitle As LinearGradientBrush
Dim lbrBoard As LinearGradientBrush
Dim midPoint As Point
Dim startPoint As PointF
Dim intGradiantStep As Integer = 5
Dim intCurrentGradientShift As Integer = 0
Const colW1 As Integer = 250
Const colW2 As Integer = 150
Const rowH As Integer = 30
Dim AddedPlayer As New Player("", "-1")
Dim ArrPlayer As New ArrayList
Dim intCurrentGradientRow As Integer = 110
Public WriteOnly Property AddPlayer() As Player
Set(ByVal Value As Player)
If Value.PlayerName.Length > 14 Then
Value.PlayerName = _
Value.PlayerName.Substring(0, 14)
End If
AddedPlayer = Value
End Set
End Property
Public Sub drawTable()
Me.BackgroundImage = Nothing
Me.BackColor = Color.Moccasin
Application.DoEvents()
Dim g As Graphics = CreateGraphics()
Dim tpen1 As New Pen(Color.Red, 1)
Dim tpen2 As New Pen(Color.Black, 1)
Dim P1 As New Point(2, 80)
Dim P2 As New Point(400, 80)
For i As Integer = 0 To 11
g.DrawLine(tpen1, P1, P2)
P1.Y += 1
P2.Y += 1
g.DrawLine(tpen2, P1, P2)
P1.Y += rowH – 1
P2.Y += rowH – 1
Next
P1.Y = 80
P2.X = P1.X
P2.Y -= rowH
g.DrawLine(tpen2, P1, P2)
P1.X += 1
P2.X += 1
g.DrawLine(tpen1, P1, P2)
P1.X += colW1
P2.X += colW1
g.DrawLine(tpen2, P1, P2)
P1.X += 1
P2.X += 1
g.DrawLine(tpen1, P1, P2)
P1.X += colW2 – 3
P2.X += colW2 – 3
g.DrawLine(tpen1, P1, P2)
P1.X += 1
P2.X